Harbour Island


Client:

Kalya

Services:

Game Design
Level Design
Environment Art
Landscape Design

Design challenge:

Tower, Castle, and Tree are the key elements of the map. The request was to recreate a compelling environment connecting these elements.

Final result:

To make everything more engaging, we structured the environment with a town, underground areas, and created interactions with village inhabitants that required solving quests. The connections between the various points are multiple, providing various gameplay dynamics instead of a single path. Harbour Island is a map of considerable size; however, the work was completed in approximately 50 hours to meet the deadline, without compromising quality compared to our and the client's objectives.

Designed differently
to be different.

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